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StevenP
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It would be nice if your SEUK games files (I don't mean the final executables) were a format such as XML so that utilities could be made to generate or edit them.

StevenP
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Can't edit posts but.. forgot

Can't edit posts but.. forgot to mention that there are some I'd like to throw together if I was able to read and write the formats.

Tall John
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SEUK Game File Format

Hi Steven,

What sort of utilities were you thinking specifically? I'd be happy to work with you in getting the data format info you need.

You can let me know via email, if you prefer.

Thanks,
John

StevenP
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That would be great. I am

That would be great. I am working late tonight but when I get a chance (may not be until tomorrow night or the weekend) and I'll email you something with perhaps a couple mock-ups.

StevenP
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Sorry, I didn't get an email

Sorry, I didn't get an email out. I've had to work weekends and evenings. The push is there to get all the bugs fixed since we are so past our deadline. Basically, it's either make the deadline or they drop the 5 year long project and treat it as a loss. Not good...

Anyways, I should be back to normal to work on side stuff in around 2-3 weeks.

Tall John
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SEUK Game File Format

Hi StevenP,

It's not a problem. It will be good to talk whenever you are ready.

I hope everything works out for you with the project. It sounds a very difficult time. :(

Thanks,
John

StevenP
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Well, after weeks of 60-70

Well, after weeks of 60-70 weeks of unpaid overtime (I'm salary based) the project is not yet done. I fix the bugs and they keep finding them (not in what I fix but in new spots.) They are now deciding whether they want to continue and put the necessary time to complete it or cancel it. I have no idea how that will turn out but I did say I can't continue with these hours (which weren't fun when you see every other person - including my bosses - taking personal time off and vacation days and I couldn't.)

So, to give my brain a break in the evening I'm going to focus on learning 3D modeling when I am not with the wife and kids. For now I will just focus on some basic stuff like ships, etc. You know us programmers are not necessarily the most artistic :) but I figure I need to understand all that stuff and not having those basic skills is a set back, IMO. It should be a nice break from technical stuff and fun, anyways.

I'll be sure to post links to the models I am working on (when I get some together.)

awfulsoft
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3d modelling

@StephenP

have you heard of this program from Discreet ?

Gmax 1.2

Gmax 1.2 register

Pd3 to X

Pd3 to X

It's the closest thing to 3ds max that won't cost you $4K

It's free.

Check it out!

regards,
miki.

Edit: 5am 8/2
Forget this post... I just checked Gmax 1.2 out properly.
It's a waste of time.

At the moment I'm having a look into 3D Crafter 9.3.
Looks okay.
Shall keep u posted.

beta to beta
calvertonsound.com

StevenP
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Thanks. I am looking at 3d

Thanks. I am looking at 3d Crafter right now. I did look at AC3D but it's a bit much (price wise) right now.

I did buy Deepmesh 3D (http://www.deepmesh3d.com/) for $7.99 with lifetime updates (I think it's normal around $50.) The neat thing about it is it does modeling, texturing, animations and scene layout (which includes Direct-Illumination Lightmappeing.) The file format for the scene layout is documented in the help file and I would think writing a tool to convert it into a format SEUK could use wouldn't be that hard (with Tall John's direction, of course.) Oh, and it has pretty nice scripting in there. I still need to decide if it's a good tool for someone like me to work with.

One thing I was contemplating while I was working long hours is that it would be awesome to write a tool that would procedurally generate things like space ships, asteroids, space stations, etc. Coding doesn't bother me but I really need to understand 3D modeling at this point.

awfulsoft
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deepmesh3d

$8

I'm a sucker for a bargain!

DeepMesh Model from tutorial 2

I think I'm getting the hang of it.

Deepmesh looks great...
And only $8.
I'm a bit in shock!

Now for a space ship.

beta to beta
calvertonsound.com

StevenP
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I spent some time looking at

I spent some time looking at the other options but I think Deepmesh 3D will work perfect for me right now. I went through the tutorials and now I am going to read through the whole manual and then begin designing my space ship.

StevenP
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When I was following along

When I was following along with the tutorials I saved separate files during my progress in case I wanted to revert. I am glad I did. When I was texturing the object I missed some triangles. After I culled I noticed some missing spots on my model. :)

I tried some different textures on it for fun and I found some wood textures actually look quite nice on it.

Here's a shot of my model with different textures: http://i93.photobucket.com/albums/l75/stevenpicard/Deepmesh3DWoodTexture.... Now that I completed the tutorial I can see where I could have done much better.

awfulsoft
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Mesh smoothing

Nice,

(and the funnies)

Q: Could u see a mesh smoothing function?

beta to beta
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StevenP
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I don't think I have so far.

I don't think I have so far. The closest thing is the subdivision function.

StevenP
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On the "Edit" tab for editing

On the "Edit" tab for editing the mesh there is a "Smooth" button in the "Modify" section. I don't know how I over-looked that.

awfulsoft
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Smooth button

Does it work?

From what I can see it just makes the object smaller.. a lot smaller, doesn't actually add vertices or smooth the object.

smooth example

I hope I'm wrong.

beta to beta
calvertonsound.com

StevenP
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I was messing around with it

I was messing around with it and it wasn't giving me the results I was hoping for, either. It wasn't shrinking my object but it was changing the shape into something else.

I'll keep playing with it to see if I am just not understanding when or how it should be used properly. I might also email the author.