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StevenP
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Joined: 04/10/2014
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Something I am going to begin working on in my spare time when I am not on a computer that has access to SEUK or Deepmesh 3D. Once I am far enough along I plan on making it open source. Getting an initial functioning version shouldn't take long at all.

http://i93.photobucket.com/albums/l75/stevenpicard/TheGameUtilityMasterM...

I'll explain it a little later. I better get back to my real work. :)

StevenP
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Joined: 04/10/2014
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I got pinged by my boss so I

I got pinged by my boss so I had to talk with him. :)

Plugins will be created either with C# and WPF, C# and Winforms or Lua (which will have quite a lot of flexibility.) I'll post a bullet point list with the details later. I figure if all goes well (crosses fingers) I could have a working initial version in a week. But, now that I said that I am sure my boss will get me busy on something in the evenings. Hopefully not though.

Tall John
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Joined: 01/27/2011
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Game Utility Master

Hi StevenP,

Thanks for sharing your plans for the Game Utility Master. I can see a lot of potential in being able to easily create tools and assets.

I've very happy to work with you to provide file formats to integrate it with the Shoot 'Em Up Kit. Just let me know how I can help.

Thanks,
John