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zanard
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Version 2.0.11
--------------
- Particles (or the Emitter) can now damage entities, including 'splash damage' as a particle grows.
- Triggers and Timers can now activate upgrades.
- Entities can optionally stop, bounce, or turn 90/180/270 degrees when they collide with another object.
- Background images are now positioned according to the direction they will scroll. They will be centred if no scrolling is required.
- Entities can self-right (automatically roll 180 degrees if they are upside-down) based on events.
- Added 'Variable Velocity' functionality to allow the speed of a ship to be controlled like a throttle.
- Added options to prevent the Player ship going backwards; or rotating at a low velocity.
- Added Rotate Yaw/Pitch/Roll 180 control to flip the Player ship.
- Videos play audio.
- Actions can now be mapped onto 12 buttons on a controller.
- Fixed an issue that could lead to videos being played at an incorrect speed.
- Added a full-screen option for videos played in the front-end screens.
- The name of the Bullet Destroyed particle system is now correctly displayed.
- Fixed an issue that ignored the rotation speed of tracking bullets.
- Fixed a potential crash if a model has been deleted from the directory but a weapon definition still refers to it.
- Added information to errorlog.txt if errors occur loading loading a stand-alone game.
- The window state (size, position and full-screen status) is now correctly restored between editor and game modes. This is particularly useful for fixed-resolution games.
- Stand-alone games are fixed to 60 frames per second. We will add options to modify this in a future build.
- Entities that are labelled as 'Kill when off-screen' are removed from memory for performance reasons. This is a temporary optimisation.
- Front-End text detects mouse clicks properly when using the 'Centre' option.
- Fixed problems with video playback on the Front-End Editor.
- Fixed an issue that allowed deleted videos to play when testing the game.
- Damaged effects are triggered based on the Entities initial Health property.
- Effects are now triggered correctly for controller directions.
- Fixed a memory leak with 3D particles.
- Audio Cues placed in the level now play correctly.
- Collision offsets and rotations now work correctly for bullets.
- Added an option for displaying debug information when testing a level or game. Currently this only displays collision shapes.
- Timers now correctly trigger HUD pop-up notifications.
- Collision mesh data is correctly copied across from the Entity Editor when placing an Entity in a level.
- Fixed an issue which delayed the inclusion of new models into a project until the 2nd time the model viewer was opened.
- Fixed an issue with the HUD item formatting value being reset.
- Specifying a Player Definition as an Upgrade will replace the player's controls with those in the new definition.
- Bullet and Upgrade particle systems now work correctly in the stand-alone builds.
- Keyboard, Mouse and Xbox controller are enabled by default.
- Fixed an issue that would cause entities to trigger damage upgrades at the start of a level if their initial health was below 100.
- Damage events can trigger upgrades for the entity which caused the damage.
- HUD and Front-end elements are restricted to the screen boundaries.
- Fixed an issue that could allow an Entity to be created multiple times when editing a Sprite in the Sprite Editor.
- Fixed an issue with Sprite looping not working after reloading the project.
- Fixed a small memory issue where Grid controls would allocate more memory and only release it when the Kit was closed.
- Fixed an intermittent issue with the scrollbar thumb-slider being drawn off the end of the scrollbar.
- Minor optimisations and stability fixes.

frankenobi
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Yeeeeees! Best massage of the

Yeeeeees!

Best massage of the Month!

Thank You.

frankenobi
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where it is? :(

where it is? :(

Tall John
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where it is?

Hi frankenobi,

Version 2.0.11 is still on the beta branches at the moment but will very soon be made a full release. We're working with our beta testers to ensure the new build is stable before we make it the main build.

If you want to try the feature-test build, which zanard posted the release notes from, then you can do this from within the Steam app. The first thing to do is to back-up any of the Shoot 'Em Up Kit projects you have created. If you save a project in the 2.0.11 Beta then it will use the 2.0.11 file types which are incompatible with the 2.0.10 build, so you can't roll back once you've saved a project.

To select the Beta branch just go to your Steam Library and right-click 'Shoot 'Em Up Kit' on your list of software. Select [Properties] and it will open a Window. Select the BETAS tab and select the beta you would like to use. The 'feature-test' is the most up-to-date. Once the build in 'feature-test' is stable we tend to move it to the 'beta' branch; and from there make it the full release.

If you'd prefer to wait until it is fully tested then you shouldn't have too long to wait.

Thanks,
John

Djio
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Is it officially out now ? i

Is it officially out now ? i have been on feature and beta too long, the kit says 2.0.11 even outside of beta ^_^

frankenobi
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Ok Thanks. Is this a new beta

Ok Thanks.

Is this a new beta and / or a new future test Version, or fixed something in there?

I ask because i have tested the beta and future test for 5 weeks.

Tall John
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Beta Version

Hi Djio and frankenobi,

The changelist zanard posted was for the feature-test branch.

We try to release builds 1 month apart but 2.0.11 has been in beta for far longer than it should. I had held-off releasing the build each time a new bug report came through, or there was a missing feature which a customer could reasonably expect to be there, when I should have decided a cut-off point and any new bugs were tackled in the next update.

I am planning for the build to be released within the next 7 days. We are hearing about people experiencing problems upgrading from 2.0.10 to 2.0.11, and we're investigating the issues now, but as soon as we're happy that people can upgrade their projects safely then we'll make it available as the default build.

We're adamant that we'll release more frequent updates in the future. The long beta versions haven't been helpful for anyone and we won't let it happen again.

But I want to thank you both for trying the feature-test beta and for all your feedback. It is very much appreciated. :D

Thanks again,
John

frankenobi
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Ok. Thank you. I have tested

Ok. Thank you.

I have tested the Future Test aktually in steam today because i need the flip Player 180 degrees in neu horinzontal Shooter :).

The actual version of the test brunch dont work for me.

Always closing kit without a Massage if i press on Test Level or Test game...

Tall John
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Beta Version

Hi frankenobi,

Thank you for testing the feature-test version. I'm sorry you are experiencing problems when you try to test the game. We fixed an issue similar to what you describe a few days ago and I'm wondering whether you have the latest beta version. Do you have the 'Always keep this application up to date' option set in the Steam properties for the Shoot 'Em Up Kit? Sometimes it can also take Steam a little while to realise there is a new version and to automatically download it.

The crash you experienced this morning has been logged with Steam but, because we had this issue in the past, Steam didn't store any details about the crash you experienced. We've told the Steam error tracking system to log any more occurrences in the future and so we should get a better idea of what is happening.

If you're happy to send your project over to us at support [at] tallstudios.com then we can run it through the debugger and resolve the issue for you this way.

Thanks again,
John

zanard
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Thanks John, good job.

Thanks John, good job.

frankenobi
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I have downloaded the Future

I have downloaded the Future Test at the Morning. It is possible that it was the wrong version and it will actual later or is now? In Steam it is set to always Actual.

That are the Testet things that i have Problems with the test future Test version:

Pop-Up:

If i Create the first Pop Up in a complete new Projekt there is a massage: „All the Popup Slots are full. HUD Pop-Up. (Not really a Bug)

If you have select a sound cue for a pop up.. There is no way to use „no Sound again“ so you have to delete the complete Pop-Up. (i have find the way to delete a Pop-Up completely: delete the name and press „done“ )

Sound CUE:

IF i use a sound CUE in the Pop-Up und trigger it with a Trigger. It loops that fast that my PC can :) instead of the settings in the Sound Cue (Min Repeat Time)

If u have ONLY a Sprit in the Pop-Up and Trigger it with a Triger It stays for Ever. You have to add a Text that it works correctly.

Sound Cue:

if i Create a Sound Cue with Sound item 1: Bonus 1 AND Sound item 2: Explosion 11, always Bonus 1 is played.

Later I try again to Work with my test project open in future test. If it crashed every Time again i will try to Pack and send it.

Thanks so far.

frankenobi
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thanks for every time fast

thanks for every time fast answers!

Tall John
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Beta Version

Hi frankenobi,

The version which should have fixed the crash when you click the [Test Game] button was released on Tuesday. I've heard from other users than the build was more stable and so I thought it was fixed. But thank you for your offer of sending the project if it still crashes. It would really help me reproduce the issue.

Thanks also for your bug descriptions. I'm sorry you're experiencing these issues but I will get them fixed as soon as possible.

We need to add some buttons for setting the sound back to 'None' in a few places. I noticed the Front End Editor was missing one too.

We really appreciate your feedback and I think it's important that we answer queries, problems or comments quickly. If people are kind enough to support us while we are in Early Access then we should do everything to support them back. :)

Thanks again,
John

frankenobi
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It is more stable. I have

It is more stable. I have send my Test Projekt. I have cropped it to 30MB. the original has 60 MB Audio and 20MB Textures more :)

The Strange thing is, the second Time i think the Projekt Crashes the whole Kit. Because after THIS crash i can't even load a big other Projekt that i can load before. So this time i have to restart the PC so that the other Projekt is loadable again.

This Projekt i have send, was loadable and Playable (Test in Kit). Sometimes it crashed if i try to test level (or Game). I THINK it happens if i Change something and press Test game to fast. So if i change a Timer or stretch a Modle and wait 1 second before i press Test it runs 9 form 10 times.

But the thing that i really don't understand is this: I have Load this Projekt and don't save anything than it crashes by trying Test game, and than it was no more loadable vor me...
Do it write something EVEN if i don't save? because Saving automatically is always a Problem and hard to figure out. So i always think why have the Kit a new Image of the Level screen (continue with Projekt XXX). There is a new Picture even if i don't save. I don't like this :)

Hope i can Help with my Project this should be on Youtube if its ready for your Studio and the Kit.

Cheers

Tall John
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Beta Version

Hi frankenobi,

Thank you for sending your project across. We are looking into it at the moment.

There appears to be a memory issue within the Kit which is causing the crash. We have a few tools which can help us with this.

You shouldn't have to wait before testing a game or level. We will look out for this issue while we are testing with your project.

I look forward to seeing the project on YouTube when everything is fixed and ready.

Thanks again,
John

msdos622wasfun
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As Jeff Spicoli said so

As Jeff Spicoli said so elegantly in Fast Times at Ridgemont High:

"Awesome! Totally awesome!!"

This new version has fixed some of the issues I was having, especially a show-stopping one where games would start on the last level in stand-alone builds. Also some quirky behavior in the front-end editor.

Tall John
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Beta Version

Hi frankenobi,

I just wanted to let you know that we have tracked down the problem and are putting a solution together. When testing games it was possible for NPC Generators and particle systems to allocate some memory and not free it until you closed the Shoot 'Em Up Kit. However, the allocated memory was getting saved with the project and so even small levels could end up using large amounts of memory.

Thanks again for allowing us to track down the problem using your project.

We should have a new version available in the next day or two.

Thanks,
John

frankenobi
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Perfect work!And that fits

Perfect work!

And that fits together with the thing I discovered yesterday. Exactly at that moment I wanted to write you here that yesterday I opened one of my projects in 2.0.11 and everything was just perfect.
Then I made only one entity greater. Then smaller again, bigger again ... I could not decide :).
But I have otherwise done nothing as just change this one Modle, and that the crash was gradually more and more although nothing came new into this Projekt or anything else was taken.

I am pleased that the solution now seems close.

Thank you for your great work!

Djio
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Juste like the same problem i

What you discribe seems to be the same crashes i am having a few times too !
I look forward this patch as it is a cruel bug. ^_^

Thank you so much for your good work !

Tall John
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Beta Version

Hi frankenobi,

There is a new version on the feature-test branch which fixes the memory issues caused by particle systems. It also scans the project when loading to remove any unused memory items.

We were able to run your game on our systems here but please let us know if you are still experiencing problems.

Thanks,
John

frankenobi
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Perfect job! I have worked

Perfect job!

I have worked the whole weekend on my projekt and it runs all the time great!

Thank you very much! Now it is possible to work on the Projekt and create more and more!

Ps: For my "New-little-Bug-List" I create a new Topic :)

Keep up the great work!

Nick Morison
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Version 2.0.11

Hi,

Just wondering how I can get hold of Version 2.0.11? I see it's available on Steam, however I bought my copy the TGC. The version on here is still on 2.0.10 (on the Game Creators site it's still V2.0.7 !).

Many Thanks,

Nick.

Tall John
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Version 2.0.11

Hi Nick,

Thank you for pointing out that we are still hosting 2.0.10. I'm sorry about that and we'll get the new version uploaded.

Thanks again,
John

Nick Morison
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Version 2.0.11

That's great, thanks :)

Nick.

Nick Morison
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Version 2.0.11

Hi,

Do you know when Version 2.0.11 will be uploaded to this site? (I've just tried and it's still on Version 2.0.10).

Thanks

Nick.

Tall John
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Version 2.0.11

Hi Nick,

I just wanted to let you know that the new version is available from http://www.tallstudios.com/download

I apologise for the delay in making this available and hope you enjoy the new version.

Thanks again,
John

Nick Morison
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Version 2.0.11

Thanks :)

Nick.

msdos622wasfun
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Great to see that 2.0.11 is

Great to see that 2.0.11 is officially here, thanks for the hard work developers!

Nick Morison
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Version 2.0.12

Hi,

Any idea how I can get version 2.0.12 (the version on this site is still 20.0.11).

Thanks,

Nick.

Tall John
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Version 2.0.12

Hi Nick,

I apologise for the website version being a little behind. We encountered a problem with the 2.0.12 version on Steam and so delayed the update. But the issue has now been resolved and so I will put together a build with the latest updates.

I will post here as soon as it is available.

Thank you for getting in touch with us about this.

John

Nick Morison
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Version 2.0.12

Hi,

That's great, thanks.

Nick.

Tall John
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Version 2.0.12

Hi Nick,

I'm sorry about the delay in getting the 2.0.12 build together on the website. We have run into a complication and it has made the process much harder. We'll get the build together this weekend and are automating the process to prevent this delay from happening again.

Thank you for your patience.

John

Nick Morison
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Version 2.0.12

Ok thanks, that's great :)

Nick.

Nick Morison
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Version 2.0.12

Hi,

Is there any update on this?

Thanks,

Nick.

Tall John
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Version 2.0.12

Hi Nick,

I'm very sorry about the wait but I'm pleased to say that 2.0.12 is now available on the Tall Studios website.

We've automated some of the process to prevent the website version falling behind again. We will also be including beta builds on the website too.

Thank you again for your patience and we hope you enjoy the new version.

John

Nick Morison
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Version 2.0.12

Hi,

Thanks loads for that, just going to download it now :)

Nick.

Nick Morison
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Version 2.0.13

Hi,

Can version 2.0.13 be made available too?

Thanks,

Nick.

Tall John
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Version 2.0.13

Hi Nick,

Thank you for the reminder. I'm pleased to say we hadn't forgotten and version 2.0.13 is now available. :)

I hope you enjoy the new features and if you have any comments or suggestions then please let me know.

Thanks again,
John

Nick Morison
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Version 2.0.13

Hi,

Just downloaded it now, so will have a play :)

Any idea when the ability to create for Android or iOS will be ready?

Thanks,

Nick.

Tall John
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Version 2.0.13

Hi Nick,

I'm sorry for the delay in replying. We've been doing some planning to try and get a definitive answer to you. The planning has raised all sorts of options and ideas and we really hope to have a solid beta version ready for December.

The multiplatform version keeps being side-tracked, which is as frustrating for us as I expect it is for you. But we're able to put more resources on this now and so we expect to have the beta ready soon.

Thanks again for raising this,
John