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Dpful
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*Post edited* old post in down below so thread comments make sense.

Ignore everything below, this is the finished game
http://www.rest30.com/videogamedivision/JPOinSLC.zip

*Edited again*
I was able to struggle through the last bits and top off the game (just first two levels), mostly trying a new transition style and tweeking a few things that bugged me
Here it is:
I also threw on 20 lives so people could see more of the content. (the game's kind of hard). Check it out.

http://www.filedropper.com/jpoinslc20lives

(This is title screen, intro to first level, first level, intro to first boss, first boss
intro to second level, second level, intro to second boss, second boss, GAME OVER screen and high score screen

The game over screen has messed up sound, the game over screen happened to be an overlay on the level behind- I suggest including the option for a separate "level" for the game over message- now that I think of it, all the special screens are overlays over my "first level" that's just a background image. Is that how I'm supposed to handle that? Duh, it just occurred to me that maybe all the special screens could easily be still art that covers the screen-- or if I set "player dead" to "game over", I could be sent to a new place, rather than the overlay.

Anyways, I struggled through the finishing of the last boss with PAINSTAKING LABOR as the program just absolutely maxed out. Near the end, I could open it, change a single parameter, perhaps run the level a single time, and then it would bug out or crash- with the most common crash being a return the the level editor with graphics missing, black screen, unable to see buttons, save, or move forward. Often, I couldn't open it at all (It would open, but graphics would be missing/jumbled in the UI and then the game would play mostly grey- I think that's my background color).
And all was done with maximum task manager work, computer restarts, etc, which helped, a little less so, as time went on. So I'm at a standstill, now.

So please LMK when I can move on, or what I need to do next!
Thanks again for the work on this incredible and rare program! I'll email you the project file.
The stand alones have been working great.

*previous post*
((Check out this, my most stable version of the art I'm working on.
It has a title screen, story screen, intro screen, one level, high score screen.
If you're trying to hash basics out with SEUK, it could be a good template for ideas. I chose a "still playfield, with moving trigger activator" style for this draft. I learned quite a bit, and posted this to share any secrets I was able to discover. If anyone need help or more explanation of my layout, don't hesitate to ask. Or if anyone has comments, questions or ideas.

The things I'm waiting for are:
1. It doesn't save as a stand-alone properly, yet (music doesn't save, and the art for the blue ships saves incorrectly, off the top of my head).
2. The wav files don't start smooth- there's a stutter. I had ogg format at one point, but they were cutting out mid level.
----This is in the midst of a broken computer, I think. I had believed that the program was responsible for incredibly inconsistent frame rates, but now I believe it's my computer-- I google "frame rate dropped until computer 'restart'" and get threads and threads, but no fixes. So I guess it's a thing (When I boot my computer, my SEUK goes half speed until I "restart" my computer).
3. The input results in inconsistent speed sometimes (goes double speed), and is smoothed out after I switch between input devices in the menu.

The game is called JPO IN SLC, short for Joshua Payne Orchestra in Salt Lake City. It's a representation of my little brothers 9 piece orchestra that he led and composed for (I played the saxophone), and played in different places in the city outside at night during the summer for years, years ago.
All the music is recordings of JPO. The missing part from my previous drafts is a boss transition scene, and then a boss fight that I have to rebuild. Then next is all the other levels of course.

So my goals are to document and celebrate the group and to make a shmup in the traditional format.

But anyways, I'm just incredibly excited to have had some success with the program and am so grateful to John and Karen and whoever else is behind the scenes. I feel stable enough to keep slaving away, with their help, towards a stable stand-alone program. I'll keep posting my progress on this thread.
Thanks Tall Studios!!))

Dpful
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I should mentions, I'm using

I should mentions, I'm using the beta ver. of SEUK.
Also, there's a polar bear in there because my brother always represents himself as a polar bear the the band art.

Tall John
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JPO IN SLC dpful's work with SEUK

Hi Dpful,

Thank you for sharing your project. It is great to see the art you have been working on and hear the story behind it. I love the idea of creating a shmup to celebrate the band.

We will investigate the problems with saving the project and find out why some of the files are not being included.

We are making some significant improvements to memory usage and this will allow us to provide the option of loading the music into memory and streaming from there. Even modern PCs can struggle to stream data from hard-drives sometimes.

I'm very interested to look at the 'half-speed' problem you described. Someone else has contacted us with a similar problem recently and I'm keen to find and fix the issue.

I'll keep you updated with our progress and let you know when there are new builds available.

Thanks again,
John

Dpful
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Thanks as always, John Here's

Thanks as always, John

Here's the latest. And now I'm caught up with my original draft. Awesome.
http://www.filedropper.com/jpoinslc5thdraft3

Dpful
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Duh, I deleted the standalone

Duh, I deleted the standalone folder and compiled it again. All the sprites are in order and the current versions. -it was just checking for old file names and adding new files, so if I modified a file, it didn't update it. Basic stuff I'd consider with any other process, but neglected to consider here. It works great (the last thing I noticed, was the fps counter was a huge as the score, but I turned the fps counter off).
Here it is in standalone.

http://www.filedropper.com/jpoinslc5thdraft

Also, I've had problems with making sprites, then not having them appear in the list. I've been able to solve those probs by carefully saving, sometimes reopening the SEUK makes them appear. If I ever restart my computer, probs are solved.
I can't wait to get on with more. Thanks again for the great program.

Tall John
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JPO IN SLC dpful's work with SEUK

Hi Dpful,

Thanks for sharing the standalone. I have just downloaded it and the game is a lot of fun. The music works really well with it too.

I haven't got very far with it yet as some of the attack waves are brutal - but in a good way. :D But it has that 'one more go' quality, which is great!

We're working on fixing the issues you have raised but very well done for creating this great game. :)

Thanks again,
John

Djio
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Hi ! I played the earlier

Hi !

I played the earlier version of your game and i was impressed by the progress you made !
It's much more refined and much more playable. ^_^
As John said there is this "one more try" feeling that got me trying a dozen of time to see how far i could go.

On the top of my head, I think the game would benefit from a further away camera view, like if the camera was a few meters moved backward.

Good job this far ! You make a great use of all the Menus and interfaces the kit has to offer.

Thanks for sharing your game !

Djio

Dpful
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Updated first post with

Updated first post with finished (for now) version of the game. Give it a try. The standalone file is up above.

And here's the project file if you want to see how I've set it up:
http://www.filedropper.com/jpoinslc5thdraft_2

There might be a few tiny differences from the standalone, actually- I can't remember just how I set the control method- check "player properties"/"default" if there's not control, but as explained above, I can't troubleshoot it at the moment.

Tom, if this file is enlightening at all LMK, or if the changes your working on now will fix it, LMK. And of course, if you're not having any probs with it on your computer, LMK.
Mine is:
Windows 8.1
intel(r) core (tm)
i7-4700mq cpu @
2.40ghz
8GB RAM
64-bit OS
x64-based processor

Thanks for your work on this wonderful program! You're making the world a better place.

Tall Karen
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New Version

Hi Dpful,

Thank you for sharing this. It is looking good and is fun to play and definitely challenging - I've played it a lot but not got very far! I'm having problems downloading the project file - I have tried a couple of times but just got an empty folder. not sure if this is a problem on my side.

Thanks,
Karen

Dpful
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Thanks Karen, I'll email it

Thanks Karen, I'll email it to you. I developed a little bit of a work flow last night- I'd open SEUK, make adjustments, and then build. Then I'd wait for the build to load up and play it. Very tedious, but not quite as bad as re-loading the program over and over. Still not ideal haha, but the point is, the program seems to be working great, just the UI (and game) graphics won't load up.

Anyways, I'll send. Thanks you so very much.