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Dpful
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I solved the problem for no

I solved the problem for no single sounds on 'damage 50%'. I discovered the 'minimum repeat time on the sound cue'.

Also, I'm still experiencing crashes and noticed that it was always at a busy time, and always right when player gets hit. I'm theorizing that it's because my damage sound was playing at maximum speed (minimum repeat time was set to 0). I believe the game crashes when I ask it to do too much, too fast- basically, any batches of stuff at .01 or .02 second frequency. (does that sound right?)

Anyways, I'm replacing that sound with a nice slow sound. Hoping it will solve all my problems.

Dpful
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'minimum repeat time' also

'minimum repeat time' also solved my problem with the bear talking and not speaking all phrases.

Dpful
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Need help

Hi,
My last problem, I believe, is that I can't enter my high score into the scoreboard.

I've had a high score chart at the end of the game, and the only letters I can enter are "WASD" (because It's running in a cabinet with no keyboard), but it's still a very important scoreboard. Just now I've tried it and the cursor just keeps flashing and doesn't accept input. If I press a key very quickly, it will eventually and randomly enter that key.

I was hoping that you could test it and see that it's broken (and maybe fix). If it's something on my end, I'll zip it all and upload it to my links on this thread (but I suspect it's not a problem with mine).

I'm using a controller through Joytokey- game is set to keyboard control, it's the same though on the other input methods I've tried.
Thanks!!!!!!
I think I'm done!! Just this one piece!

Tall John
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Need help

Hi Dpful,

We've added support for navigating and selecting Front-End items using the controller. We will extend this to name entry for the high-score table. We'll use the classic up/down or left/right method for selecting each letter.

The crashes when the level gets busy are concerning. We added threading to the audio to improve performance but it appears this has caused an instability. We will make threading optional until we're certain it's robust enough.

You're game is looking great and I am excited that it's nearly complete.

Thanks,
John

Dpful
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Thanks so much, John. I've

Thanks so much, John.

I've got kind of a special request:

1. Could you get the score input done before thursday? Or get the old score input working? (very excited about the new score input method btw).

2. If you update the audio threading before thursday, will you double check that it still works with my game? I've just got all the crashes handled, and I'm afraid of any new problems before...

....My big game debut on Thursday. I'm presenting it in it's cabinet at a big technology fair in Salt Lake City.

If either of those are impossible, I can suffer through and still be impressive. But please lmk so I can leave my computer on line till the last minute or not.
Thanks for all the work on this amazing program. (!!!!!)
I'm very excited to wrap up and present my first piece.
I'm uploading the links at the top of the thread to the final versions, project and standalone, in case you need to use them for testing.

Thanks again John and Karen!

Tall John
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Thanks so much, John.

Hi Dpful,

We won't touch the audio thread this week because you have it working and ready for the show.

I will make sure the text entry is working today. I've started working on the joystick entry but am cautious of releasing this method of entry the day before you're showing it. Perhaps I'll hide an option somewhere to enable/disable this feature.

I will let you know as soon as there is a new build.

Thanks,
John

Tall John
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Need help

Hi dpful,

I've fixed the text entry for the High Score table. I'm sorry but I didn't finish the joypad input. It is almost ready but it needs a proper test. Too much code had changed for me to be happy about giving you this functionality at the last minute before your show.

I hope you have a great time. I'd love to see some photos if you get chance to share them.

Thanks again,
John

msdos622wasfun
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Hi John, So as I was skimming

Hi John,

So as I was skimming through the more recent posts in this thread just now, am I to understand you're trying out a new audio subsystem that will take care of some of those issues we've been having?

Dpful
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-------------------Thanks

-------------------Thanks John!! I've got it all ready to go and it's working great! That score input method is fine for now, thanks so much for working on that, I can't wait to see it finished!

And thanks you and Karen for the email questions! I'll post links to all articles.

And I'll post pics of my debut.

----And it's really done.. minus one tiny detail ha ha! but no rush anymore. Thanks you so much for keeping in touch with me till now and all last minute work you've done.
Here's my final problem on the game:
The player gets hit once, gets damaged, gets hit a second time and explodes.
The only problem is, sometimes 2 bullets will hit you, and you'll explode of course.
What I need is just a moment, like one second, of invulnerability in between the first and second hits, so you can always perceive that you been hit twice, rather than perceiving that you've been short changed on your second hit.
Anyways, for the life of me, I can't figure out a way to do it. I've tried the behavior manager using timers (no use), time invulnerable (seems to only relate to right after a death), shield strength, --I admit I'm just reaching blindly on the behavior manager (I don't know how to use it at all).
And I see the shield system looks robust, but none of it is active (not tick-able and can't change numbers in the editor).
Anyways, please lmk if anything is forthcoming or if you have any good ideas. No rush on that. Thank you again for the last rush!

Thank you!!!!

Tall John
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Audio changes

Hi msdos622wasfun,

The audio changes we've made have helped others and so I'd hope they will improve your project too. There is a problem if the framerate gets too low but we're working on a fix for that at the moment. If you want to try the latest feature-test beta build then I'd appreciate you letting me know if it helps.

Thanks,
John

msdos622wasfun
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Thanks for responding John.

Thanks for responding John. Just now I downloaded the latest build and ran my project, but unfortunately I'm still experiencing the same audio issues that I've described in previous posts.

Tall John
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Audio improvements

Hi msdos622wasfun,

I'm sorry the audio improvements haven't improved your project. I'd hoped making the audio run on a seperate CPU core would have helped.

We're continuing with the fixes and improvements and we'll focus on the issues you've mentioned. We'll keep you updated and will hopefully have a new version for you to try very soon.

Thanks,
John

msdos622wasfun
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Thanks for the update.

Thanks for the update.