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Slapdash
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Shoot Em Up Kit looks great. It looks like a very good and focused tool for creating Shoot Em up games. I have a few questions I did not really find an answer to looking at the manual and the forums.

1.) I see that there is going to be additional export options to Ios and Android. Will this be in version 2 or will I need to purchase additional version for this i.e version 3.

2.) Would I be able to change patterns in the firing modes, or patterns of bosses quite easily? Would I be able to link that to the enemy with a timer and or boss health. i.e Can I set that the pattern changes when boss health gets to 50% etc?

3.) Can one add cut scenes (video) or add avatar (portraits) in game to guide through a story?

4.) Would one be able to add an additional follower/helper shooter like for instance Rtype did it?

Thanks in advance.

Tall John
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Joined: 01/27/2011
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A few questions

Hi Slapdash,

Thanks for checking out the Shoot 'Em Up Kit.

The Android and iOS versions will be a free upgrade for existing users. They will almost certainly be additional purchases in the future, but we've been promising the Android and iOS ports for a long time and so we will be making these free to everyone whose waited and supported us during our time in Early Access.

Changing firing patterns is a lot easier in the version, which is currently in Beta. Anyone who has purchased the Shoot 'Em Up Kit has access to the Shoot 'Em Up Kit Beta versions. The current Beta is a major update to the Kit (the biggest we have done) and makes it a lot easier to cycle through AI behaviours or swap weapons. You can create AI states for each attack phase and cycle through these phases using a timer. For example, Attack stage 1 can fire weapon 1; Attack stage 2 can move closer to the player; Attack stage 3 can fire weapon 2, etc. You can also set Actions (these are reactions to events such as taking damage, being on low health, etc.) to break the cycle and jump straight into an aggressive attack mode.

The Shoot 'Em Up Kit supports videos in the ogg vorbis format (ogg or ogv). You can also create HUD pop-ups which can display text and graphics based on events. These can be used for telling a story as the game progresses. You can create levels which just tell part of the story, as opposed to gameplay, before progressing onto a new level. You can also create front-end pages that will be displayed at the start or end of a level, which is another opportunity for telling the story.

There are a few ways of creating follower/helper pods. You can create an NPC (non-player character) that is set to follow the player and is on the player's team. You can also use item parenting to add an NPC to a the Player ship. You can use a Tag (a marker that you place on or around the Player's ship) to specify exactly where it should go. And you can use either animation or a bit of creative parenting to make the helper pod orbit around the player. It's not hard to set-up but it does require a bit of understanding if you're parenting multiple objects together. However, it is a very flexible system and can be used to achieve many effects.

If you have any more questions or anything isn't clear then please let me know.

Thank again,
John

Nick Morison
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RE: Beta

Hi,

Just wondering how I can get hold of the latest beta?

Thanks,

Nick.

Tall John
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Beta Access

Hi Nick,

I do apologise for not making the beta builds available outside of Steam. I'll fix that and create a beta download link.

I'll post back here as soon as it is available.

Thanks,
John

Nick Morison
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Beta Access

Hi,

Thanks, but I do have the Seuk on Steam (you gave me a key a few years ago), just wondering how I access a beta build off Steam?

Thanks again,

Nick.

Tall John
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Beta Access

Hi Nick,

Ah, sorry. I understand now. To try out the beta on Steam:

1. Select the Shoot 'Em Up Kit in your Steam Library list.
2. Right-click on the Shoot 'Em Up Kit and select Properties. A Properties window will open up.
3. Select the BETAS tab.
4. In the list labelled, 'Select the beta you would like to opt into:' choose beta-version-18 - Beta Test for build 2.0.18

Please note that 2.0.18 is a very significant update which contains many updates to the Level Editor. A lot of features over the next couple of months will be based on the changes made in this version. Version 2.0.18 will convert projects to its new project format and so please back-up any projects before using the 2.0.18 beta.

If you experience any problems with the beta or have any questions then please let me know.

Thanks,
John

Nick Morison
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Beta Access

Hi,

Thanks for that, I've found the beta but it's asking for a beta access code to unlock the beta.

Regards,

Nick

Nick Morison
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Beta Access

Just realized - I don't have to enter a key, it updates anyway!

Thanks,

Nick.

Slapdash
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Joined: 07/27/2018
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Thanks for all the answers, I

Thanks for all the answers, I have purchased via Steam.

Tall John
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Beta Access

Hi Nick,

I'm pleased you are able to get the beta version. I'd forgotten to mention that there wasn't a password - sorry.

Thanks,
John

Tall John
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A few questions

Hi Slapdash,

Thank you for purchasing the Shoot 'Em Up Kit. I hope you enjoy using the Kit and have fun making games with it.

The wiki is a good reference for the Shoot 'Em Up Kit. It's still a work-in-progress but I hope you find it useful.
http://tallstudios.com/wiki/index.php/Shoot_%27Em_Up_Kit

The User Guide (Version 2) and other resources on the Tutorials page are worth checking out too.
http://tallstudios.com/tutorials

If you have any questions then I'm always happy to help on the forums or via support [at] tallstudios.com.

Thanks again,
John